The object of The Monkey War is to become the richest and most powerful monkey. Becoming the strongest and richest monkey can be done through intense training, waging war on other monkeys, and recruiting.
The game will theoretically be run in ages, in which stats will be recorded with the ending of each age and reset with the start of the next (well, after we get past the alpha/beta ages anyway). The Monkey War is currently in "Age ALPHA-NEARLY-BETA" ... I'm not yet sure when I will end it.
|Upon joining the Monkey War and completing the account activation process, you will be a virtual monkey. You might really be a monkey, but you will at that time also be a virtual monkey.|
The Monkey War is a pseudo-turn-based web game.
Challenging, which may lead to a battle, requires the challenger to wait for the challenged monkey to either respond or wait 72 hours, after which the challenge expires. Until the monkey responds or the challenge expires, you cannot challenge that monkey again. This is currently the only aspect of the game with a truly turn-based feel to it.
On a nearly turn-based note: Every 24 hours (unrelated to your signup time) you are awarded with 125 bananas and 1 coconut(s). Coconuts are intended to be a rarity and worth much more than bananas when "scores" are finally calculated. While bananas and coconuts are being handed out every day, you will lose 3 agility point(s) and 3 ferocity point(s) due to "decay" or "atrophe" down to a minimum of one. These values are all subject to change.
Other activities, such as sending messages and training do not require you to wait on the actions of other monkeys. Though most monkeys do not appreciate being sent a river of unsolicited messages (psych-out tactic, perhaps?).
Every battle is an opportunity to acquire some bananas. As your nation grows in strength, this may be the quickest way to acquire bananas and coconuts. However, this also may be the quickest way to lose them. There are two ways to engage in battle:
Challenge another monkey:
Battles are based on a rock-paper-scissors simulation, except here it's 'bite face'-'fling poo'-'throw coconut'. In the Monkey War ...
Bite Face is greater than Throw Coconut is greater than Fling Poo is greater than Bite Face. (unless my battle simulation code is wrong)
When you challenge someone, by clicking the "Challenge" button on their info page, you will be allowed to wager a number of bananas and coconuts and select an attack. When the other monkey receives this challenge, he/she can see the wagers ONLY and either select a counter-attack, ignore the challenge for the moment, or DECLINE the challenge. If he/she DECLINES, the challenger is awarded 0.05 x each wager. If the challenge EXPIRES, the challenger is awarded 0.1 x each wager.
If the challengee decides to select a counter-attack, the battle is simulated server side. The two selected attacks will be compared to determine which is the superior move. The ferocity value from the monkey with the superior attack and 10% of the agility value from the monkey with the inferior attack are added together. If the selected attacks are the same, ferocity and 10% of agility from both monkeys is used. This creates a number range with a virtual line drawn between the two monkeys' sides. A random number is picked, and winner is declared by which side of the virtual line it falls on.
Recruiting is the the process of leading non-monkeys to this site with your recruiting link. Currently, a recruit is counted any time someone completes the Signup in the same visit after clicking your link. This may be changed to a completed signup in the near future.
A recruit will award you 5 bananas and 3 coconuts. This makes recruiting valuable, since coconuts are given in much smaller quantities on a daily basis than bananas.
Your recruiting link is located near the bottom of every page while you are logged in.
I am free to update The Monkey War whenever I please. If this disrupts your gameplay somehow, I'm not too concerned about it.